Godot MCP
AI-powered Godot game development via MCP. Generate GDScript, manage scenes, create shaders, and automate Godot workflows.
What is Godot MCP?
Godot MCP connects AI assistants to the Godot game engine through MCP. As the leading open-source game engine, Godot's clean API and GDScript language make it particularly well-suited for AI-assisted development.
GDScript Intelligence
Godot MCP understands GDScript's unique features including signals, exports, onready variables, and the scene tree architecture. AI models can generate idiomatic GDScript that follows Godot conventions and best practices.
Scene Tree Management
Query and modify Godot's scene tree, add nodes, configure properties, and manage scene inheritance. The server understands Godot's node-based architecture and can help organize complex game structures.
Configuration
{
"mcpServers": {
"godot": {
"command": "npx",
"args": ["godot-mcp"],
"env": {
"GODOT_PROJECT_PATH": "/path/to/your/godot/project"
}
}
}
}
Why Godot MCP?
Godot's growing popularity, MIT license, and clean codebase make it a favorite among indie developers and educators. Godot MCP enhances this accessibility by providing AI-powered assistance for GDScript coding, scene design, shader creation, and game logic implementation.
Key Features
- Generate GDScript and C# code for Godot
- Manage scene trees and node hierarchies
- Create visual shaders and materials
- Automate export and build configurations
- Debug and profile Godot projects
- Generate animation players and state machines
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