Cocos Creator MCP
Build games with Cocos Creator and AI via MCP. Generate TypeScript components, manage scenes, and create cross-platform games.
What is Cocos Creator MCP?
Cocos Creator MCP brings AI assistance to Cocos Creator, one of the most popular game engines in Asia. With strong support for mini-games (WeChat, ByteDance) and mobile platforms, Cocos Creator has a massive developer community.
TypeScript First
Cocos Creator MCP generates TypeScript components that follow Cocos Creator's decorator-based component system. It understands @ccclass, @property, and the engine's lifecycle methods (onLoad, start, update).
Configuration
{
"mcpServers": {
"cocos": {
"command": "npx",
"args": ["cocos-mcp"],
"env": {
"COCOS_PROJECT_PATH": "/path/to/your/cocos/project"
}
}
}
}
Use Cases
Cocos Creator MCP is essential for developers targeting Chinese mini-game platforms, mobile game studios using Cocos Creator, and teams building cross-platform HTML5 games with AI-powered development assistance.
Key Features
- Generate TypeScript components for Cocos Creator
- Manage node hierarchy and scenes
- Configure physics and animation systems
- Create UI components and layouts
- Build for web, iOS, Android, and mini-games
- Set up particle effects and tilemaps
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